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4096's collections

  • Grass Landscape Shader

    Grass Landscape Shader

    By 4096

    [ 51 Bitmap and Procedural Based Shader ] 51 Color map 51 Diffusion map 51 Luminance map 51 Bump map 51 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layer...

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  • Sand Landscape Shader

    Sand Landscape Shader

    By 4096

    [ 51 Bitmap and Procedural Based Shader ] 51 Color map 51 Diffusion map 51 Luminance map 51 Bump map 51 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layer...

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  • Soil Landscape Shader

    Soil Landscape Shader

    By 4096

    [ 51 Bitmap and Procedural Based Shader ] 51 Color map 51 Diffusion map 51 Luminance map 51 Bump map 51 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layer...

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  • Rock Landscape Shader

    Rock Landscape Shader

    By 4096

    [ 51 Bitmap and Procedural Based Shader ] 51 Color map/Specular Color map 51 Diffusion map 51 Luminance map 51 Bump map 51 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channe...

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  • Concrete Shader A

    Concrete Shader A

    By 4096

    [ 97 Bitmap and Procedural Based Shader ] 97 Color map/Specular Color 97 Diffusion map 97 Reflection map 97 Bump map 97 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map ca...

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  • Displacement Landscape Shader

    Displacement Landscape Shader

    By 4096

    [ 82 Bitmap and Procedural Based Shader ] Color 82 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with proc...

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  • Scratch Displacement Shader

    Scratch Displacement Shader

    By 4096

    4* [ 10 Bitmap and Procedural Based Shader ] 4*10 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with proced...

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  • Concrete Shader B

    Concrete Shader B

    By 4096

    [ 54 Bitmap and Procedural Based Shader ] 54 Color map/Specular Color 54 Diffusion map 54 Reflection map 54 Bump map 54 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map ca...

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  • Particle Wood Shader

    Particle Wood Shader

    By 4096

    [ 1 Bitmap and Procedural Based Shader ] 2 Color maps and 26 Color variations 1 Specular Color map 1 Diffusion map 1 Reflection map 1 Bump map 1 Displacement map Seamless 500*500 tif images and c4d file (R15) Map can be layered with pr...

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  • Dirty Wall Shader

    Dirty Wall Shader

    By 4096

    [ 61 Bitmap and Procedural Based Shader ] 61 Color map 61 Diffusion map 61 Bump map 61 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Soft supporting...

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  • Asphalt Shader

    Asphalt Shader

    By 4096

    [ 51 Bitmap and Procedural Based Shader ] 51 Color map/Specular Color 51 Dirt map 51 Diffusion map 1 Reflection map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d files (R15) Map can be layered with procedural effects ...

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  • Wall Shader

    Wall Shader

    By 4096

    [ 55 Bitmap and Procedural Based Shader ] 55 Color map 55 Bump map 55 Displacement map Seamless 18095*3619 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map...

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  • Wood Shader A

    Wood Shader A

    By 4096

    [ 30 Bitmap and Procedural Based Shader ] 2*30 Color map/Specular Color map and 26 Color variations 2*30 Diffusion map 2*30 Reflection map 2*30 Bump map 2*30 Displacement map Seamless 4096*4096 tif images and c4d files (R15) Map can be ...

    0 Items
  • Wood Shader B

    Wood Shader B

    By 4096

    [ 30 Bitmap and Procedural Based Shader ] 3*30 Base Color map/Specular Color 2*30 Diffusion map 2*30 Reflection map 2*30 Bump map 2*30 Displacement map Seamless 4096*4096 tif images and c4d files (R15) Map can be layered with procedural...

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